![]() I scratch built the Destiny chest armor buckles. Now that it is complete I will say that I do like the overall look better So I broke out the dremel, styrene, and bondo and rebuilt the backside of the mask. I had to go in and cut out the respirators on the sides because I found out they round back more and there is a detail clasp on the end piece. I just felt that it needed something to show more of his in game look.ĪARRRRRGGGGHHH!!!!! The feeling I get when I think I am close to making the final mold for a piece and I find some new reference images that change my design. The hood in the picture is not the final version I occasionally pick up random curtains from my job that are discontinued. The chin piece and half circles are cut out of a thicker gauge styrene and shaped using a sanding drum on my dremel. The details were cut out of the bondo using a dremel. The bondo was then sanded and filled with putty to get a smooth surface. By using the styrene as a wall it made sure that the bondo was at the desired thickness. This form was then glued to the top of the mask and filled with bondo. The top crown was made by first cutting and heat forming styrene into the desired shape. Styrene can be manipulated by using a heat gun and formed into place.Īdditional details are added to the Destiny hunter straps using thinner gauge styrene and glued into place. The styrene is templated from craft foam so that I know it will fit before I cut it out. After the sanding is done sheet and rod styrene is used to start making the details around the goggles and the side straps. The copy is primed with Rustoleum Rust Red and sanded multiple times to start to define the shapes. So with my resin copy I can now start to refine and add all of the details. Green LEDs and Coin Ballery holder - 2032 battery But I also scoured the internet and purchased a couple of books including The Art of Destiny. These are screen shots of my Hunter's helmets. Always try and find as many reference images as you can. When you start to think about making a prop from a video game, movie, etc. As with all of my prop builds reference material is key.
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